So, what I'd planned to make was an adventure game where you explore a temple filled with deadly traps, but due to having imbibed the Drink of Immortality if you die you remain as a ghost for a short period before returning to life.  I had a number of puzzles planned involving arranging to die at specific times and places to accomplish things you could only do as a ghost—and avoiding dying in other times and places, because there were some things you could only do with a body.

However, inevitably it took me about the entire duration of the jam to just get the mechanics working and put in the intro and tutorial, so I wasn't actually able to finish any of that.  Sorry.

Some textures were downloaded from textures.com; aside from that, all graphical and 3D assets appearing in the game were created specifically for this game.

I uploaded an earlier version of the game well before the deadline in case something went wrong, but the second version (the one uploaded just before the deadline) is a bit more polished and has a few more bells and whistles, so I suggest you play that one—though I left the first version available just in case I accidentally introduced a game-killing bug or something in the second version.

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TDoI1.zip 9 MB

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